The Bedridden Desert
Game Design Document · Inner World
A bedridden old man relives his worst 59 days as a soldier stranded in the desert city of Sahra. Three factions — Scavengers, Redeemers, Loyalists — embody psychological states shaped by his past choices; a neutral fourth, the Government, fights to hold the city together.
The player's every action mirrors a decision he once made in real life, building toward one of four endings that reflect not what he did, but who he is.